Nintendo’s unrelenting fight against piracy has taken a new turn with its resounding victory in the MiG Switch lawsuit. After continuing to sell devices that circumvented Nintendo’s security measures despite earlier warnings, Ryan Daly, a Michigan resident who ran Modded Hardware, was ordered to pay $2 million. The MiG Switch undermined the meticulously guarded Nintendo ecosystem by enabling players to run illegal copies of games, remarkably similar to other piracy tools in its operation. In addition to monetary fines, the court’s decision issued a broad injunction that prevents Daly from using modding tools going forward.
The case demonstrates how Nintendo’s legal approach has been incredibly successful in deterring even minor acts of piracy. At first, Daly tried to represent himself, but this was a very ineffective strategy against a company with a lot of legal resources. Although the outcome was expected, it nevertheless has symbolic significance and sends a strong message to others who might think about distributing hardware that facilitates piracy. The court’s decision emphasized the “irreparable harm” that these devices caused, highlighting how they undermined legitimate sales, endangered consumer trust, and made widespread illegal distribution possible.
Table: Nintendo MiG Switch Lawsuit – Key Information
Category | Information |
---|---|
Defendant | Ryan Daly, Michigan-based modder and owner of Modded Hardware |
Device in Question | MiG Switch – hardware enabling pirated games on Nintendo Switch |
Plaintiff | Nintendo of America |
Claims | Violation of Copyright Law, DMCA breaches, trafficking circumvention tools |
Legal Timeline | Warning issued March 2024; lawsuit filed in 2024; judgment September 2025 |
Court Ruling | $2 million damages awarded to Nintendo; permanent injunction imposed |
Injunction Details | Daly banned from selling, marketing, or linking to piracy-enabling devices |
Related Cases | Yuzu emulator settlement ($2.4M, March 2024); Team-Xecuter (Gary Bowser) |
Consequences | Modded Hardware shut down, stock surrendered, domains transferred to Nintendo |
Reference Link | Engadget Report |

This win fits into a remarkably steady trend for Nintendo. A few months prior, the business had successfully negotiated a $2.4 million settlement with the Yuzu emulator team, thereby putting a stop to one of the most widely used programs for playing Switch games outside of the console. Gary Bowser of Team-Xecuter had previously been facing jail time and a hefty $14.5 million liability. When taken as a whole, these cases show Nintendo’s especially creative approach to legal deterrence, which magnifies the risks of piracy beyond monetary gain.
The MiG Switch itself came to represent the larger conflict between piracy and preservation. Its developers presented it as a very flexible tool for backing up legally owned games on paper. But in reality, it was used for piracy by the great majority of users. This dual-use feature is reminiscent of previous disputes, like Sony’s legal battle over the Betamax recorder, in which the courts ultimately decided in favor of the consumers. However, Nintendo made a strong case that Daly’s devices had no commercially significant use other than piracy, relying on the DMCA’s anti-circumvention provisions.
The lawsuit calls into question gaming ownership for consumers. Many gamers contend that after they buy a game, they ought to be free to play or back it up however they please. However, Nintendo’s actions demonstrate the ongoing expansion of corporate control over digital ecosystems. According to reports about the Switch 2, if piracy tools were found, consoles could be effectively locked or restricted. This raised concerns among secondhand buyers who might unintentionally buy compromised hardware. These reports underscore the growing concern about the vulnerability of digital ownership, even if they are not confirmed.
This lawsuit has cultural significance that goes beyond gaming. Similar arguments have surfaced in the fields of music and film, where companies used to vigorously combat piracy before adopting new strategies. A remarkably similar case study is the evolution of the music industry, where streaming services provided legal and surprisingly affordable access. Eventually, Nintendo’s current strategy might put pressure on video game companies to look into new preservation options, like official backup tools or larger subscription libraries.
There is still a strong divide in public opinion. Fans who believe that piracy directly harms developers who invest years of effort into making cherished games commend Nintendo for its remarkably dependable defense of its intellectual property. Considering how modding communities frequently spur innovation and preserve older games, some view the company’s approach as being unduly assertive. Daly is portrayed in the lawsuit as both careless and symbolic—a reminder of how easily people can be destroyed when they undervalue the stakes—especially considering that he chose to represent himself.
Celebrity case comparisons seem appropriate as well. Nintendo’s legal power reflects a larger cultural trend: businesses and celebrities claiming more control over their stories and creative properties, much like Taylor Swift battled for control over her music library or Elon Musk was sued for his public statements. The equilibrium between individual liberty and institutional authority becomes a disputed area in each scenario.
This case could have a big societal impact. Daly’s demise is an incredibly powerful cautionary tale for modders about going too far. In a time when licenses and online accounts are the norm, it makes consumers consider what ownership actually means. It solidifies Nintendo’s image as a business that is unwilling to give up control, even at the expense of the goodwill of its fans. However, this strategy might also inspire colleagues in the industry to follow suit, influencing how future generations play games.