When the aftermath started, the celebration had hardly subsided. What had begun as a moment of pride for Sandfall Interactive swiftly turned into a sobering reminder of how quickly the creative industries can change. Days after their visually gorgeous game, Clair Obscur: Expedition 33, won the top prize at the Indie Game Awards, it was disqualified for a seemingly little but illegal technical detail: the fleeting usage of artificial intelligence-generated placeholder textures.
The pivotal moment was a single rediscovered interview. Producer François Meurisse revealed in passing that some artificial intelligence was used in the game’s creation. Despite its initial ambiguity, that statement led to an audit of the submission. Regardless of context or meaning, the award’s regulations are very clear: no application of generative AI is permitted. Sandfall had violated the criterion, even though it quickly fixed the textures.
The contradiction was more striking than the technicality. The team had declared on the submission form that no generative AI was employed. Once that detail was discovered, the committee was at a loss. The accuracy of the signed and filed documents was the infringement, not the extent of AI use. It was integrity, not intent, that made the difference.
Sandfall’s explanation was quite clear. They explained that in order to facilitate more effective development structuring, just a small number of temporary assets were created. These were never intended for shipping, and after being found, they were removed in less than a week. But since such files were present in the launch build, even if only momentarily, the harm had already been done.
Key Facts Table
| Game Title | Clair Obscur: Expedition 33 |
|---|---|
| Developer | Sandfall Interactive |
| Original Awards | Indie Game Awards: Game of the Year, Debut Game |
| Disqualification Reason | Use of generative AI in development (placeholder textures) |
| Status of AI Content | Patched out within five days of release |
| New Award Winners | GOTY: Blue Prince, Debut Game: Sorry We’re Closed |
| Statement Date | December 18, 2025 |
| Rule Breach | Submission form stated “no gen AI used” |
| Reference | IGN |

It left me feeling torn. On the one hand, since the rule was explicit, violating it, even inadvertently, calls for an answer. The punishment, on the other hand, was administered without regard for context and felt nearly surgical. There were not many AI textures. They had no effect on the game’s definition, narrative, or player experience. They did, however, violate a line that the organizers, probably correctly, believed to be sacred.
Surprisingly, this shows that the sector is undergoing a fast change rather than merely adhering to rigid regulations. Developers, particularly those with small teams and limited resources, are increasingly benefiting from generative AI tools. They facilitate quicker concept visualization, expedite prototyping, and eliminate tedious procedures. Nonetheless, the integrity of solely human-made art continues to be a pillar of legitimacy for honors such as the IGA.
This disqualification served as a communal signal and wasn’t limited to a single game. And that’s what the responses showed. Responses flooded in on sites like Reddit and IGN, with players expressing strong opinions. The decision was praised by some as an example of artistic purity. Given how little AI was used and how the content had been deleted, some people thought the decision was unduly harsh.
The distinction between process and product is now blurred by incredibly adaptable techniques like generative AI. Should the shipment of a fully AI-crafted element be given the same weight as an asset that is used temporarily, tested, and then replaced? In the upcoming years, awards committees will have to deal with these kinds of questions on a regular basis.
Timing is a crucial element that cannot be disregarded. Sandfall might not have been disqualified at all if they had admitted the placeholder graphics up front. Often, transparency provides a safety net. The committee had to make a decision because of the discrepancy between their original claim and the actual shipment.
Even with the setback, Clair Obscur: Expedition 33 is still highly regarded in other places. It was welcomed at the Golden Joysticks and has already won Game of the Year at the larger Game Awards. Its critical reception is exceptionally strong, and its artistic vision is still intact. For many fans, the disqualification just highlights the complex new regulations that the creative industries are adjusting to, rather than diminishing what the game accomplished.
Blue Prince and Sorry We’re Closed now have the awards. However, the tale of Expedition 33 might strike a deeper chord than any award. A complex discussion concerning creative tools, openness, and the changing standards of authenticity has been triggered by it.
The vigorous defense of the indie space’s principles, rather than just the AI argument, is what makes this period so novel in my opinion. These arguments show a developing environment, but they can also be difficult. One that respects clarity and isn’t scared to make tough choices, even if they mean sacrificing beloved characters.
Award organizations will need to improve their guidelines in the upcoming years as more developers use AI to create prototypes or achieve deadlines. The goal is now to manage AI properly rather than to completely prevent it. There may be disclosures, thresholds, and exceptions that allow authors to remain flexible while staying within the constraints.

